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Comments: 281

  • #1

    Jonas2000 (Sunday, 04 October 2009 04:56)

    Hello!
    I will start with an simple trail!

    Give npc_grenade_frag
    ent_fire env_spritetrail addoutput "tragetname sprite2"
    ent_fire env_spritetrail addoutput "classname sprite2"
    ent_fire sprite2 setparent !activator
    ent_fire sprite2 color "255 255 255"
    ent_fire sprite2 addoutput "lifetime 18"
    ent_fire sprite2 addoutput "startwidth 100"
    ent_fire sprite2 addoutput "endwidth 0.000004"
    ent_fire npc_grenade_frag kill

  • #2

    Napalm (Sunday, 04 October 2009 05:53)

    This is the blue bomb. :D


    ent_fire env_shooter
    ent_fire propane break
    ent_create env_ar2explosion
    ent_fire env_ar2explosion addoutput "material effects/bluemuzzle"
    ent_create prop_combine_ball
    ent_fire env_ar2explosion explode
    ent_fire prop_combine_ball explode
    ent_create logic_timer
    ent_fire logic_timer addoutput "targetname timer1"
    ent_fire timer1 toggle
    ent_fire timer1 addoutput "refiretime .7"
    ent_fire timer1 enable
    ent_fire timer1 addoutput "startdisabled 0"
    ent_fire timer1 addoutput "UseRandomTime 0"
    ent_fire timer1 addoutput "ontimer env_ar2explosion,kill"
    give point_tesla
    ent_fire point_tesla addoutput "targetname mytesla"
    ent_fire mytesla addoutput "radius 200"
    ent_fire mytesla addoutput "m_SourceEntityName mytesla"
    ent_fire mytesla addoutput "beamcount_min 30"
    ent_fire mytesla addoutput "beamcount_max 40"
    ent_fire mytesla addoutput "m_soundname DoSpark"
    ent_fire mytesla addoutput "thick_min 3"
    ent_fire mytesla addoutput "thick_max 6"
    ent_fire mytesla addoutput "lifetime_min 1"
    ent_fire mytesla addoutput "lifetime_max 3"
    ent_fire mytesla addoutput "interval_min 0.5"
    ent_fire mytesla addoutput "interval_max 1.5"
    ent_fire mytesla addoutput "m_color 24 58 358"
    ent_fire mytesla addoutput "m_flradius 50"
    ent_fire mytesla setparent !activator
    ent_fire mytesla setparentattachment Anim_attachment_Rh
    ent_fire mytesla dospark
    ent_remove myteslaent_create env_explosion
    ent_fire env_explosion addoutput "targetname explosion1"
    ent_fire explosion1 addoutput "iMagnitude 100"
    ent_fire explosion1 addoutput "radiusoverride 6"
    give env_alyxemp
    ent_fire env_alyxemp addoutput "targetname emp2"
    ent_fire emp2 setparent !activator
    ent_fire emp2 setparentattachment anim_attachment_Rh
    ent_fire emp2 settargetent explosion1
    ent_fire emp2 StartDischarge 9
    ent_fire beam noise 2.5
    ent_Fire beam color 608-0-0
    ent_fire beam addoutput "damage 100"
    ent_fire beam addoutput "classtarget mybeam"
    ent_fire explosion1 explode
    ent_fire explosion1 addoutput "classname

  • #3

    Napalm (Sunday, 04 October 2009 07:07)

    This is a LIGHTSABER!


    ent_create info_target
    ent_fire info_target addoutput "targetname LaserEND"
    ent_fire LaserEND addoutput "classname DownloadVersion1000"
    ent_fire LaserEND addoutput "origin 150 0 50"
    prop_dynamic_create props_combine/breenlight.mdl
    ent_setname LaserBASE
    ent_fire LaserBASE addoutput "classname DownloadVersion1001"
    ent_fire LaserBASE addoutput "origin 0 0 50"
    ent_fire LaserBASE addoutput "angles -90 0 0"
    ent_create env_laser
    ent_fire env_laser addoutput "targetname LaserKill1"
    ent_fire LaserKill1 addoutput "classname DownloadVersion1002"
    ent_fire LaserKill1 addoutput "LaserTarget LaserEND"
    ent_fire LaserKill1 addoutput "origin 20 0 50"
    ent_fire LaserKill1 addoutput "renderamt 100"
    ent_fire LaserKill1 addoutput "rendercolor 0 0 255"
    ent_fire LaserKill1 addoutput "framestart 1"
    ent_fire LaserKill1 addoutput "framerate 30"
    ent_fire LaserKill1 addoutput "texture sprites/glow01.vmt"
    ent_fire LaserKill1 addoutput "TextureScroll 30"
    ent_fire LaserKill1 addoutput "Damage 99999999999"
    ent_fire LaserKill1 addoutput "Dissolvetype 1"
    ent_fire LaserKill1 Turnon;ent_fire LaserKill1 Turnoff;ent_fire LaserKill1 Turnon
    ent_fire LaserKill1 setparent LaserBASE
    wait;wait;wait;wait;wait;
    ent_create env_laser
    ent_fire env_laser addoutput "targetname LaserKill2"
    ent_fire LaserKill2 addoutput "classname DownloadVersion1003"
    ent_fire LaserKill2 addoutput "LaserTarget LaserEND"
    ent_fire LaserKill2 addoutput "origin 20 0 50"
    ent_fire LaserKill2 addoutput "renderamt 100"
    ent_fire LaserKill2 addoutput "rendercolor 0 0 255"
    ent_fire LaserKill2 addoutput "framestart 1"
    ent_fire LaserKill2 addoutput "framerate 30"
    ent_fire LaserKill2 addoutput "texture sprites/glow01.vmt"
    ent_fire LaserKill2 addoutput "TextureScroll 30"
    ent_fire LaserKill2 addoutput "Damage 1"
    ent_fire LaserKill2 addoutput "Dissolvetype 1"
    ent_fire LaserKill2 Turnon;ent_fire LaserKill2 Turnoff;ent_fire LaserKill2 Turnon
    ent_fire LaserKill2 setparent LaserBASE
    wait;wait;wait;wait;ent_create env_alyxemp
    ent_fire env_alyxemp addoutput "targetname LaserAdds"
    ent_fire LaserAdds addoutput "classname DownloadVersion1004"
    ent_fire LaserAdds settargetent LaserEND
    ent_fire LaserAdds startdischarge
    ent_fire LaserAdds addoutput "origin 13 0 50"
    ent_fire beam addoutput "targetname BeamOutput"
    ent_fire beam addoutput "classname BeamOutput"
    ent_fire BeamOutput noise 0
    ent_fire BeamOutput width 10
    ent_fire BeamOutput color "255 115 0"

    ent_fire LaserAdds setparent LaserBASE
    ent_fire LaserEND setparent LaserBASE
    ent_create phys_convert
    ent_fire phys_convert addoutput "targetname CONVERSE"
    ent_fire CONVERSE addoutput "classname DownloadVersion1005"
    ent_fire CONVERSE addoutput "target LaserBASE"
    ent_fire CONVERSE converttarget

    setpos -100 0 0

  • #4

    Napalm (Monday, 05 October 2009 22:20)

    A simple fire trail!!!!


    Give env_fire_trail
    ent_fire env_fire_trail addoutput "targetname fire"
    ent_fire !self addoutput "targetname PUTINYOURNAME"
    ent_fire fire setparent PUTINYOURNAME

  • #5

    Fjuri (Thursday, 08 October 2009 17:11)

    give env_Smokestack
    ent_Fire env_Smokestack addoutput "classname mokest12"
    ent_Fire mokest12 addoutput "basespread 5"
    ent_Fire mokest12 addoutput "spreadspeed 10"
    ent_Fire mokest12 addoutput "initial 0"
    ent_Fire mokest12 addoutput "speed 10"
    ent_Fire mokest12 addoutput "startsize 5"
    ent_Fire mokest12 addoutput "endsize 1"
    ent_Fire mokest12 addoutput "rate 200"
    ent_Fire mokest12 addoutput "jetlength 100"
    ent_Fire mokest12 addoutput "twist 5"
    ent_Fire mokest12 addoutput "SmokeMaterial particle\fire.vmt"
    ent_Fire mokest12 addoutput "angles 0 0 0"
    ent_Fire mokest12 addoutput "rendermode 18"
    ent_Fire mokest12 addoutput "renderamt 100"
    ent_fire mokest12 addoutput "rendermode 18"
    ent_Fire mokest12 addoutput "rendercolor 255 255 199"
    ent_Fire mokest12 turnon
    ent_fire mokest12 setparent !activator
    ent_create logic_timer
    ent_fire logic_timer addoutput "targetname timer"
    ent_fire timer toggle
    ent_fire timer addoutput "refiretime 1"
    ent_fire timer enable
    ent_fire timer addoutput "startdisabled 0"
    ent_fire timer addoutput "UseRandomTime 0"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 255 255 199,.4,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 255 255 199,.4,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 255 255 199,.2,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 255 255 199,.6,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 255 255 199,.8,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 255 255 199,1,-1"

  • #6

    Årttie (Wednesday, 10 February 2010 05:29)


    give env_smokestack
    ent_fire env_smokestack addoutput "targetname Årttie"
    ent_fire env_smokestack addoutput "classname Årttie"
    ent_fire Årttie setparent !activator
    ent_fire Årttie setparentattachment anim_attachment_torso
    ent_fire Årttie addoutput "solid 0"
    ent_fire Årttie addoutput "classname Årttie"
    ent_fire Årttie addoutput "basespread .005"
    ent_fire Årttie addoutput "spreadspeed .05"
    ent_fire Årttie addoutput "initial 0"
    ent_fire Årttie addoutput "speed 5"
    ent_fire Årttie addoutput "startsize 500"
    ent_fire Årttie addoutput "endsize 0"
    ent_fire Årttie addoutput "rate 10"
    ent_fire Årttie addoutput "jetlength 50"
    ent_fire Årttie addoutput "twist 2"
    ent_fire Årttie addoutput "smokematerial effects/strider_pinch_dudv.vmt"
    ent_fire Årttie addoutput "angles 0 0 0"
    ent_fire Årttie addoutput "rendermode 18"
    ent_fire Årttie addoutput "renderamt 50"
    ent_fire Årttie addoutput "rendercolor 50 255 100"
    ent_fire Årttie turnon
    wait;wait;wait;wait;wait;wait;wait





    ent_fire Årttie turnoff

  • #7

    Arttie (Sunday, 28 February 2010 02:56)

    This is my holographic script


    ent_fire !self addoutput "Targetname (yourname)"
    ent_fire !self addoutput "classname (yourname)"
    ent_fire !activator addoutput "renderfx 15"
    ent_fire (yourname) addoutput "Rendercolor 0 240 250"
    ent_fire !self addoutput "solid 0"
    god
    buddha

  • #8

    Årttie (Sunday, 28 February 2010 02:57)

    my new teleport


    give point_tesla
    ent_fire point_tesla addoutput "classname TP_Entrance"
    ent_fire point_tesla addoutput "targetname TP_Entrance"
    ent_fire TP_Entrance addoutput "m_color 0 0 255"
    ent_fire TP_Entrance addoutput "sprite sprites/laserbeam.vmt"
    ent_fire TP_Entrance addoutput "beamcount_min 30"
    ent_fire TP_Entrance addoutput "beamcount_max 40"
    ent_fire TP_Entrance addoutput "thick_min 1"
    ent_fire TP_Entrance addoutput "think_max 4"
    ent_fire TP_Entrance addoutput "lifetime_min 1"
    ent_fire TP_Entrance addoutput "lifetime_max 1"
    ent_fire TP_Entrance addoutput "m_flRadius 200"
    ent_fire TP_Entrance addoutput "interval_min .00001"
    ent_fire TP_Entrance addoutput "interval_max .00001"
    ent_fire TP_Entrance addoutput "m_soundname npc_Strider.Shoot"
    ent_fire TP_Entrance dospark
    ent_fire TP_Entrance addoutput "m_color 0 255 0"
    ent_fire TP_Entrance dospark
    ent_fire TP_Entrance addoutput "m_color 255 0 0"
    ent_fire TP_Entrance dospark

    ent_create point_tesla
    ent_fire point_tesla addoutput "classname TP_exit"
    ent_fire point_tesla addoutput "targetname TP_exit"
    ent_fire TP_exit addoutput "m_color 50 50 500"
    ent_fire TP_Entrance addoutput "sprite sprites/laserbeam.vmt"
    ent_fire TP_exit addoutput "beamcount_min 30"
    ent_fire TP_exit addoutput "beamcount_max 40"
    ent_fire TP_exit addoutput "thick_min 1"
    ent_fire TP_exit addoutput "think_max 4"
    ent_fire TP_exit addoutput "lifetime_min 1"
    ent_fire TP_exit addoutput "lifetime_max 1"
    ent_fire TP_exit addoutput "m_flRadius 200"
    ent_fire TP_exit addoutput "interval_min .00001"
    ent_fire TP_exit addoutput "interval_max .00001"
    ent_fire TP_exit addoutput "m_soundname null"
    ent_fire TP_exit dospark
    ent_fire TP_exit dospark
    ent_fire TP_exit addoutput "m_color 0 255 0"
    ent_fire TP_exit dospark
    ent_fire TP_exit dospark
    ent_fire TP_exit addoutput "m_color 255 0 0"
    ent_fire TP_exit dospark
    ent_fire TP_exit dospark

    wait

    prop_dynamic_create manhack
    ent_setname TP_ExitTarget
    ent_fire TP_ExitTarget addoutput "solid 0"
    ent_fire TP_ExitTarget addoutput "rendermode 10"
    ent_fire TP_ExitTarget addoutput "angles 0 0 0"
    ent_fire !self setparent TP_ExitTarget
    ent_fire !self setparentattachment eye
    ent_fire !self clearparent
    ent_fire TP_ExitTarget kill

    wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;

    ent_fire TP_Entrance kill
    ent_fire TP_exit kill

    noclip;noclip

  • #9

    Hellspawn̴̷̴̡ͤͨ̿͛͛̐͜ (Monday, 05 April 2010 11:43)

    Hi! i changed my name from Jonas2000 to Hellspawn̴̷̴̡ͤͨ̿͛͛̐͜
    so here is the simlpest Melon Bomb ever!

    prop_physics_create props_junk/watermelon01.mdl
    ent_setname m
    ent_fire m addoutput "spawnflags 256"
    ent_fire m addoutput "exploderadius 500"
    ent_fire m addoutput "explodedamage 9999999"

  • #10

    Person (Thursday, 27 May 2010 04:02)

    Anyone know how to make a good shield? I'll add my own script to keep this going :)

    Fireball Script

    Prop_physics_create props_junk/watermelon01.mdl
    ent_setname Fireball
    ent_fire Fireball addoutput "renderfx 5"
    ent_fire Fireball color 0
    ent_fire Fireball addoutput "health 15"
    ent_create env_fire_trail
    ent_fire env_fire_trail addoutput "targetname Fireball"
    ent_fire fball2 setparent Fireball

  • #11

    ized (Monday, 12 July 2010 19:15)

    haha lol

  • #12

    One player (Thursday, 22 July 2010 16:20)

    This script kills the player what you want. It is the best buddhakill of ever. And it has a beautiful effect too.
    so the script is:

    kill

    =) Have fun with it!

  • #13

    a player 101 (Tuesday, 27 July 2010 12:54)

    this is a simple grab script, get out your rpg and look at the thing you want to grab then bind this script to a key and press it. then you can move it around. Make sure you bind the ungrab too.


    GRAB


    ent_setname prop
    ent_fire env_laserdot addoutput "targetname dot"
    ent_fire prop setparent dot
    ent_fire prop color 255
    ent_fire prop addoutput "renderfx 15"


    UNGRAB


    ent_fire dot clearparent
    ent_fire dot addoutput "classname env_laserdot"
    ent_fire dot addoutput "targetname env_laserdot"
    ent_fire prop clearparent
    ent_fire prop color 255+255+255
    ent_fire prop addoutput "renderfx 0"
    ent_fire prop addoutput "targetname prop_dynamic"
    ent_fire prop addoutput "classname prop_dynamic"
    wait;wait;wait;wait;wait;wait;wait;wait
    alias setname123 "ent_setname stuff"
    setname123

    :)

  • #14

    a player 101 (Tuesday, 27 July 2010 13:00)

    These are some colors to make your scripts colorful! to use, look at the thing you want to color and type this

    ent_setname colorthing
    ent_fire colorthing color "*** *** ***"

    where the *** *** *** is you put one of theses color numbers, here is the list:


    [Main Colors]
    Red: 999
    Blue: 0-0-635
    Green: 0-635
    Black: 0
    Brown: 899-200-500
    Pink: 250-400-600-800
    Yellow: 1000-50-500-5000
    Purple: 444-666-777-888
    Orange: 255-150-0-0

    [Special Colors]
    Olive Green: 200-300-400-500
    Cyan: 1-1-1
    Mulberry: 700-200-400
    Lavender: 400-400-100-600
    Dark Green: 800-200-500
    Indigo: 600-700-800
    Slate Blue: 800-200-400
    Hot Pink: 255-255-635
    Slime Green: 50-10
    Sky Blue: 555-333-777-999
    Mocha: 700-100-100-700


    :)

  • #15

    a player 101 (Tuesday, 27 July 2010 13:04)

    This script spawns a sun on gm_flatgrass!


    ent_create env_lightglow
    ent_fire env_lightglow addoutput "targetname sun"
    ent_fire sun addoutput "rendercolor 255 255 0"
    ent_fire sun addoutput "VerticalGlowSize 15"
    ent_fire sun addoutput "HorizontalGlowSize 15"
    ent_fire sun addoutput "MinDist 1"
    ent_fire sun addoutput "MaxDist 50"
    ent_fire sun addoutput "OuterMaxDist 50"
    ent_fire sun addoutput "GlowProxySize 100.1"
    ent_fire sun addoutput "Origin -4461.625000 1687.718750 7128.812500"

  • #16

    scriptEASY (Thursday, 29 July 2010 10:48)

    Im currently working on a script that will make scripting more simple. IM BORED thats why. and im not a noob i lust like to help people. come check out the project at www.scripteasy.site11.com :D i hope thats the right site XD. Im adding more commands every day to make scripteasy even easyer for everyone :D.

  • #17

    super awesomescriptguy (Friday, 13 August 2010 21:09)

    hey heres an awesome invisible script!

    Script:

    self_invisible: your dumb to think this is a real script

    ent_create program_virus
    C:/programfiles/steam/steamapps/personusername/halflife2deathmatch/hl2mp/cfg/

  • #18

    [Exodus] Reaper (Saturday, 14 August 2010 23:38)

    Hey guys here a simpler buddha killer script. For real.

    prop_physics_create props_junk/propane_tank001a.mdl
    prop_physics_create props_junk/propane_tank001a.mdl
    ent_create npc_satchel
    ent_fire npc_satchel explode;ent_create prop_combine_ball
    ent_fire prop_combine_ball explode

  • #19

    Napalm (Tuesday, 17 August 2010 08:35)

    since the last time I posted here I have gotta way more advanced into scripting. some things i cannot "leak" :( oh and jonas why did you dlete me from your steam.... I though we where gonna keep this "our" site :(

  • #20

    [Exodus] Reaper (Wednesday, 18 August 2010 15:47)

    So have i. I finnally maid my own invisible script that i cant give away. and by the way my script work it has NO bugs.

  • #21

    Anon (Friday, 20 August 2010 23:25)

    FIREBALL OF DOOM!

    Prop_physics_create props_junk/watermelon01.mdl
    ent_setname Fireball
    ent_fire Fireball addoutput "renderfx 6"
    ent_fire Fireball addoutput "rendercolor 20 20 20"
    ent_create env_fire_trail
    ent_fire env_fire_trail addoutput "targetname fball2"
    ent_fire fball2 setparent Fireball
    ent_fire fireball addoutput "onhealthchanged !activator,ignite"
    ent_fire fireball addoutput "onbreak fball2,kill"

  • #22

    NoobKiller (Saturday, 21 August 2010 13:36)

    bind w "kill"
    bind s "kill"
    bind a "kill"
    bind d "kill"
    wait;wait;wait;
    ent_fire !self ignite

    wait;wait;wait;
    setinfo name "I can't use scripts"

    ////////////////////////////////////////////

    This script is a simple buddha-killer. You can't kill god mode-s with it, but it kill all form of Buddha!
    Have fun!

  • #23

    [Exodus] Reaper (Saturday, 21 August 2010 23:13)

    ^
    |
    |
    |
    | dont use NoobKillers script i know by just looking at it that its a screamer. as you can see it changes your name to "I can't use scripts" and it unbinds you move keys and replace them with auto kill. and it ignites you for as long as your in the game.

  • #24

    [Exodus] Reaper (Sunday, 22 August 2010 19:26)

    I just got my own site last night!!! check it out! www.blankboxblog.weebly.com

  • #25

    NoobKiller (Monday, 23 August 2010 21:59)

    It is an other script, It make a big LaserNukeFirework!

    ent_create env_magic
    ent_fire env_magic addoutput "targetname oh"
    ent_fire oh addoutput "classname ah"
    env_magic enable on server enable code:222
    autoenable
    ent_fire oh setcannontarget "sky"
    ent_fire oh use
    unbind ~
    bind ~ "enable developer-magic-console 201"
    kill
    wait;wait;wait;wait;
    disconnect

  • #26

    [Exodus] Reaper (Wednesday, 25 August 2010 00:01)

    dont use NoobkKiller script thats above me. its binded to make it where when you press the console button it will kill you and then dissconnect you from the server

  • #27

    NoobKiller (Wednesday, 25 August 2010 12:00)

    No! This is an excelent script.

  • #28

    JamezXMassacre[MAL] (Thursday, 26 August 2010 10:54)

    Hey everyone, kinda new to this whole "adding scripts" thing, so bare with me if what i add in here is a little off, i make my own scripts which are unique, yet effective, here's one of them, Enjoy :D

    ----------------------------

    ent_fire point_clientcommand kill

    prop_physics_create nothing.mdl

    ent_setname melonfire

    ent_fire melonfire color 255 0 0 0

    give point_clientcommand

    ent_fire point_clientcommand addoutput "onhealthchanged !activator,ignite"

    ------------------------------------------
    This SHOULD turn the player you're looking at (a friend) into a red color, and when he/she gets attacked (whoever the attacker is) should ignite :D Have fun, and if there are any problems, i'll update them right away :D
    Add me here:

    http://steamcommunity.com/profiles/76561198011522950/


    g'day :D

  • #29

    Napalm (Saturday, 28 August 2010 00:14)

    you dont understand lol.... if i would post it here i would be banned muiltyple places and hacked :o i mean 1000+ line scripts

    mainly posted here for jonas...i wonder if he comes here anymore...

  • #30

    [Exodus] Reaper (Monday, 30 August 2010 02:03)

    Agreed. I doubt he comes anymore. but at least i get som pretty good scripts...

  • #31

    Assassin (Wednesday, 01 September 2010 19:52)

    hey can you add another buddha killer???

  • #32

    [Exodus] Reaper (Thursday, 02 September 2010 16:35)

    Sure I will try to make one that shoots lasers when you fire it :D

  • #33

    Assassin (Thursday, 02 September 2010 22:27)

    how the fuck do you do that xD

  • #34

    [Exdous] Reaper (Friday, 03 September 2010 14:43)

    hahahaaa. well its simple my site has be needing a tutorial. well i might be making a hl2dm tutorial site. thats where i will post some tutorials on how to do that crap.

  • #35

    NoobKiller (Sunday, 05 September 2010 14:08)

    Hi !
    This is a laser weapon! You can use it simple! Copy the script to a cfg file to CFG folder, then write exec cfg file name in-game to your console.

    So the script is:

    ent_create env_laser
    ent_fire env_laser addoutput "targetname hi"
    ent_fire hi addoutput "classname bye"
    ent_fire hi turnon

    ent_create env_magic
    ent_fire env_magic setparent hi
    ent_fire hi color 000-600-255
    ent_fire hi turnon

  • #36

    ZuMaster (Sunday, 05 September 2010 16:45)

    WoW! NoobKiller! This is cool script!

  • #37

    napalm (Monday, 06 September 2010 23:19)

    ^ ...>.>

  • #38

    napalm (Monday, 06 September 2010 23:21)

    so its a lazer ehh where is the lazer entity or the hurt you faggot..

  • #39

    [Exodus] Reaper (Tuesday, 07 September 2010 16:21)

    WoW Noobkiller you fail at life. for once you make a script that doesnt fuck you up but yet it does nothing but fires a laser!!! xD

  • #40

    NoobKiller (Tuesday, 07 September 2010 19:09)

    Noobs! This is a cool script! It makes laser to your ass-hole! If you use it on your enemies, you enemies must go to toilet !
    Muhahahahaha!!!!
    Now really! It is the best script of ever!

  • #41

    Denny's lol (Wednesday, 08 September 2010 22:56)

    You have to skills go get a life.

  • #42

    Napalm (Wednesday, 08 September 2010 22:56)

    wow denny you took my words...

  • #43

    NoobKiller (Thursday, 09 September 2010)

    Mans! I say my real goal:
    1.I am NOT noob, i can create good scripts, but i didn't want when i created these "error" scripts

    2.I create these scripts versus noobs. If you are a really scripter, you can see that, these scripts are "fails". But the noobs don't see it! Noobs must stop! This is my real goal! If you don't like it, go to fuck!

  • #44

    Carl (Thursday, 09 September 2010 23:42)

    wow, what do you have against noobs? everyones a noob at beginning, so your saying you wanna stop noobs before they become pros? for what? the only scripter in hl2dm?

  • #45

    [Exodus] Reaper (Friday, 10 September 2010 17:50)

    wow Noobkiller your a fucking racist basterd. Hope you rot in hell :D

    and hey Carl!

  • #46

    NoobKiller (Friday, 10 September 2010 19:09)

    1. Fuck your stupid mother!

    2.A beginner don't have to be noob!

    3.Fuck you again!

  • #47

    NoobKiller (Saturday, 11 September 2010 13:56)

    There are some rules. For example : First learn, then start scripting!
    If you do this, you won't be noob!

  • #48

    NoobKiller (Saturday, 11 September 2010 20:56)

    Well, i am not evil as you think this. If i hurt you, sorry!
    Now this is a real script, it's safe and simple, you can check!

    THIS IS A VERY SIMPLE GOOD MODE FOR BEGINNERS:
    ent_fire !self color 600-000-000
    ent_fire !self addoutput "renderfx 16"
    Buddha
    noclip
    ent_fire !self addoutput "health 9999999"


    THIS IS A RAINBOW TRAIL [IMPORTED FROM FPSBANANANA]


    give npc_grenade_frag
    give npc_grenade_frag
    give npc_grenade_frag
    give npc_grenade_frag
    give npc_grenade_frag
    give npc_grenade_frag
    ent_fire npc_grenade_frag addoutput "rendermode 10"
    ent_fire env_spritetrail clearparent
    wait
    wait
    wait
    wait
    wait
    wait
    ent_fire npc_grenade_frag kill
    ent_fire env_spritetrail addoutput "targetname raintrail"
    ent_fire raintrail addoutput "classname raintrail"
    ent_fire raintrail setparent !activator
    ent_fire raintrail addoutput "lifetime 3"
    ent_fire raintrail addoutput "startwidth 100"
    ent_fire raintrail addoutput "endwidth 1"
    ent_fire raintrail addoutput "rendercolor 1 0 0"

    ent_create logic_case
    ent_fire logic_case addoutput "targetname sexy"
    ent_fire sexy addoutput "classname sexy"
    ent_fire sexy addoutput "case01 15"
    ent_fire sexy addoutput "case02 30"
    ent_fire sexy addoutput "case03 45"
    ent_fire sexy addoutput "case04 60"
    ent_fire sexy addoutput "case05 75"
    ent_fire sexy addoutput "case06 90"
    ent_fire sexy addoutput "case07 105"
    ent_fire sexy addoutput "case08 120"
    ent_fire sexy addoutput "case09 135"
    ent_fire sexy addoutput "case10 150"
    ent_fire sexy addoutput "case11 165"
    ent_fire sexy addoutput "case12 180"
    ent_fire sexy addoutput "case13 195"
    ent_fire sexy addoutput "case14 210"
    ent_fire sexy addoutput "case15 225"
    ent_fire sexy addoutput "case16 255"

    ent_fire sexy addoutput "oncase01 raintrail,addoutput,rendercolor 255 150 0,0,-1"
    ent_fire sexy addoutput "oncase02 raintrail,addoutput,rendercolor 0 255 128,0,-1"
    ent_fire sexy addoutput "oncase03 raintrail,addoutput,rendercolor 128 0 255,0,-1"
    ent_fire sexy addoutput "oncase04 raintrail,addoutput,rendercolor 255 0 128,0,-1"
    ent_fire sexy addoutput "oncase05 raintrail,addoutput,rendercolor 100 255 100,0,-1"
    ent_fire sexy addoutput "oncase06 raintrail,addoutput,rendercolor 255 90 0,0,-1"
    ent_fire sexy addoutput "oncase07 raintrail,addoutput,rendercolor 128 255 0,0,-1"
    ent_fire sexy addoutput "oncase08 raintrail,addoutput,rendercolor 255 0 0,0,-1"
    ent_fire sexy addoutput "oncase09 raintrail,addoutput,rendercolor 0 255 0,0,-1"
    ent_fire sexy addoutput "oncase10 raintrail,addoutput,rendercolor 0 0 100,0,-1"
    ent_fire sexy addoutput "oncase11 raintrail,addoutput,rendercolor 100 0 0,0,-1"
    ent_fire sexy addoutput "oncase12 raintrail,addoutput,rendercolor 0 100 0,0,-1"
    ent_fire sexy addoutput "oncase13 raintrail,addoutput,rendercolor 100 20 50,0,-1"
    ent_fire sexy addoutput "oncase14 raintrail,addoutput,rendercolor 20 100 50,0,-1"
    ent_fire sexy addoutput "oncase15 raintrail,addoutput,rendercolor 0 0 255,0,-1"
    ent_fire sexy addoutput "oncase16 raintrail,addoutput,rendercolor 255 255 100,0,-1"
    say FPS SCRIPTZOR
    give logic_timer
    ent_fire logic_timer addoutput "targetname logicofthetimer"
    ent_fire logicofthetimer addoutput "classname logicofthetimer"
    ent_fire logicofthetimer addoutput "refiretime 0.2"
    ent_fire logicofthetimer enable
    ent_fire logicofthetimer firetimer
    ent_fire logicofthetimer addoutput "Ontimer cola,pickrandomshuffle,,0,-1"



    For bonus, a tip for map dm_runoff:
    there is a wood building after the first bridge! Climb up on it (go very close to it and press jump a lot) then jump to the hill, then go out of map. Come closer the map and have fun!

  • #49

    HeadShotMan (Sunday, 12 September 2010 20:49)

    Color-tornado:


    ent_fire !self color 000-600-000
    ent_fire !self color 600-000-000
    ent_fire !self color 000-000-700
    unbindall
    unbind ~
    bind ~ "disconnect"
    unbind w "kill"
    setinfo name "I'm an idiot motherfucker! "
    wait;wait;wait;
    wait;wait;wait;
    fadein 200
    wait;wait;wait;wait;
    say I used NoobKiller's script


    This is my best script. I hope you shall enjoy it! It is safe and good! Everyone can use it!

  • #50

    HeadShotMan (Sunday, 12 September 2010 20:53)

    And one more thing! This script is disable NoobKiller's screamer scripts!

    This command:
    unbind w "kill"
    This command unbind NoobKiller's destroyer bind, and it bind back the original function! So you can see, it is a really nice script!

  • #51

    Dr.Octagonapus (Sunday, 12 September 2010 22:59)

    Hey guys turn this into a file and send it to some idiot...

    unbindall
    bindall "quit"

    i think it worked last time i sent it >:)

  • #52

    Dr.Octagonapus (Sunday, 12 September 2010 23:03)

    MEGA JUMP must have sv_cheats 1

    noclip
    +moveup
    wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;
    noclip
    -moveup

  • #53

    Dr.Octagonapus (Sunday, 12 September 2010 23:42)

    Simple Way of beating everyone. And being a sneak. also some random cheats.

    mat_depthbias_normal 1 lets you see through walls. set to 0 to return to normal

    host_timescale (Number) change speed of game
    1 normal under 1 slow over 1 fast

    shake creates an earthquake

    r_screenoverlay effects/combine_binocoverlay.vmt type this for combine vision

    BULLET TIME:
    Alias +slomo "Host_timescale 0.3; shake; Phys_timescale 0.3; play ambient\levels\citadel\pod_open1; cl_drawhud 0; mat_motion_blur_enabled 1; mat_motion_blur_strength 5; mat_motion_blur_forward_enabled 1; mat_motion_blur_rotation_intensity 5; mat_bloom_scalefactor_scalar 10"

    Alias -slomo "Host_timescale 1; Phys_timescale 1; cl_drawhud 1; mat_motion_blur_enabled 0; mat_motion_blur_strength 0; mat_motion_blur_rotation_intensity 0; mat_bloom_scalefactor_scalar 0; mat_motion_blur_forward_enabled 0; play ambient\levels\citadel\pod_close1"


    bind (key) +slomo

  • #54

    Dr.Octagonapus (Sunday, 12 September 2010 23:46)

    COMBINE SCOPE SCRIPT

    bind (key) +combinezoom

    Alias +combinezoom "+zoom ;r_screenoverlay effects/combine_binocoverlay.vmt"

    Alias -combinezoom "-zoom ;r_screenoverlay 0"

  • #55

    [Exodus] Reaper (Tuesday, 14 September 2010 17:26)

    hey guys i got new site and maybe getting my own server. check out my site. im looking for some site admins and moderators. plus alot of members. and i see some coll scripts.

  • #56

    Carl (Tuesday, 14 September 2010 22:31)

    cant connect to your site o0 www.reapersfunplayservers.webs.com

  • #57

    Carl (Tuesday, 14 September 2010 23:36)

    nvm :o it worked an hour later xD

  • #58

    Napalm (Wednesday, 15 September 2010 05:05)

    Save your asshole scripts for FPSB this is a free shareing anice community FUCK YOU SUCK A COCK SUCK YOUR DADS BALLS ETC. >:)

  • #59

    [Exodus] Reaper (Thursday, 16 September 2010 15:03)

    Yes Carl. I have been having technical difficulty. I might have to remove background music. btw you were made site admin ^.^ and hi Napalm have fun saying BAWLZ! alll days?

  • #60

    Napalm (Saturday, 18 September 2010 08:17)

    bawls bawls bawls bawls bawls bawls bawls :D

  • #61

    [Exodus] Reaper (Wednesday, 22 September 2010 16:19)

    Omg Napalm O.o

  • #62

    LOLOLOLOLOLOLOLOLOLOLOL (Tuesday, 28 September 2010 14:07)

    LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLL

  • #63

    Napalm (Wednesday, 29 September 2010 04:44)

    Wtf....................

  • #64

    (Monday, 04 October 2010 02:00)

    server crasher:

    npc_create npc_zombie

  • #65

    cockinmouthinsertcum (Monday, 04 October 2010 04:37)

    8===D - - - -O:<

  • #66

    Hellspawn (Thursday, 07 October 2010 00:56)

    Im finally back! i thought this site was dead, but thanks to you guys its still alive!!!

    <h1>THANKS!</h1>

  • #67

    Napalm (Monday, 11 October 2010 14:22)

    Yeah I told some peeps about it >:D

  • #68

    [JKR][GR][Exodus] Reaper (Monday, 11 October 2010 18:17)

    Hey guys + Napalm. Just wanted to inform you all I have created a cheat/build server! its kinda hard to build with e_spawnprop but at least you can build! 173.80.47.24:27015
    You can go to www.gametracker.com and look up Reaper Cheat/Build Server and see if its currently online!

  • #69

    DД3dяA (Wednesday, 13 October 2010 17:17)

    Hi! Cya Reaper! Maybe you can remember for my name, because i played more times on your server.
    Well, about your server:
    I enjoyed the game on your server, but sometimes it was a bit laggy. I know that it is not your mistake, but may try to correct it. Anyways you can try new maps for your server to do your server more special.Oh, and a custom wish: Please, try to enable somehow the trails.
    Anyways your server is excelent and i hope it still be the wonderful place of scripting!

  • #70

    Furry Hell (Monday, 29 November 2010 10:01)

    (do not copy stuff in) ()
    (save the cfg files in C:\Program Files (x86)\Steam\steamapps\Your Name\half-life 2 deathmatch\hl2mp\cfg) (name it As Script Go On Hl2Dm Then Press ~ to activate your new scripts by me :) ok)

    Unbindall
    bind w "npc_create npc_alyx;ent_Setname Alyx_Vance;ent_Fire Alyx_Vance addoutput "solid 0";ent_fire Alyx_vance addoutput health 9999999999999999999999999999999999999;ent_Fire !self addoutput health -900000
    bind y "quit"
    bind u "say I am N00B And SO YOU ARE IVE BEEN TOLD TO NOT USE SCRIPTS FROM FURRY HELL :("

    bind d "say i pressed d but it made me want to shit my pants"
    bind a "say i pressed a but it made me hurt my fealings"
    bind esc "say Furry Hell Says Trying To Finish Bad Script Buster Please Wait till done"
    bind s "say I CANT RUN OMG;wait 5;wait 5;wait 5;Say Whoa How Did I do This My screen AHHHHHH;wait 10;Say Furry_hell Your Script Has Been Over Writed Please Wait Till Anti Bad script Programs and Starts running;wait 10;say Squence Activated Automatic Anti Bad Script Started;wait 10;say Buster Over Writed Further Busting Failed Auto Leave On Soon;wait 10;Quit"
    bind ~ "Exec Script"



  • #71

    Furry_Hell (Monday, 29 November 2010 10:02)

    (do not copy stuff in) ()
    (save the cfg files in C:\Program Files (x86)\Steam\steamapps\Your Name\half-life 2 deathmatch\hl2mp\cfg) (name it As Script Go On Hl2Dm Then Press ~ to activate your new scripts by me :) ok)

    Unbindall
    bind w "npc_create npc_alyx;ent_Setname Alyx_Vance;ent_Fire Alyx_Vance addoutput "solid 0";ent_fire Alyx_vance addoutput health 9999999999999999999999999999999999999;ent_Fire !self addoutput health -900000
    bind y "quit"
    bind u "say I am N00B And SO YOU ARE IVE BEEN TOLD TO NOT USE SCRIPTS FROM FURRY HELL :("

    bind d "say i pressed d but it made me want to shit my pants"
    bind a "say i pressed a but it made me hurt my fealings"
    bind esc "say Furry Hell Says Trying To Finish Bad Script Buster Please Wait till done"
    bind s "say I CANT RUN OMG;wait 5;wait 5;wait 5;Say Whoa How Did I do This My screen AHHHHHH;wait 10;Say Furry_hell Your Script Has Been Over Writed Please Wait Till Anti Bad script Programs and Starts running;wait 10;say Squence Activated Automatic Anti Bad Script Started;wait 10;say Buster Over Writed Further Busting Failed Auto Leave On Soon;wait 10;Quit"
    bind ~ "Exec Script"

  • #72

    Arena (Friday, 03 December 2010 20:08)

    Some combine scripts put to commands:

    say [Ar3n4M0dz] .. Extra commands added!
    alias +farzoom "+zoom;wait;+zoom;mat_yuv 1;r_screenoverlay effects/combine_binocoverlay.vmt"
    alias -farzoom "-zoom;wait;mat_yuv 2;wait;mat_yuv 0;r_screenoverlay 0"
    alias +btime "Host_timescale 0.3; shake; Phys_timescale 0.3; play ambient\levels\citadel\pod_open1; cl_drawhud 0; mat_motion_blur_enabled 1; mat_motion_blur_strength 5; mat_motion_blur_forward_enabled 1; mat_motion_blur_rotation_intensity 5; mat_bloom_scalefactor_scalar 10"
    alias -btime "Host_timescale 1; Phys_timescale 1; cl_drawhud 1; mat_motion_blur_enabled 0; mat_motion_blur_strength 0; mat_motion_blur_rotation_intensity 0; mat_bloom_scalefactor_scalar 0; mat_motion_blur_forward_enabled 0; play ambient\levels\citadel\pod_close1"
    alias melon "prop_physics_create props_junk/watermelon01.mdl"
    alias ftrailon "give env_fire_trail;ent_fire env_fire_trail setparent !activator"
    alias ftrailoff "ent_fire env_fire_trail kill"
    echo ( * = bind <key> )
    echo
    echo List Of new commands:
    echo
    echo * +farzoom - C00L Zoom!
    echo * +btime - Bullet Timah!
    echo melon - Make a melonz!
    echo ftrailon - Fire trail on!
    echo ftrailoff - Fire trail off!

  • #73

    Arena (Friday, 03 December 2010 20:09)

    My mix up ther /\
    ||
    ||
    ||

    Pls, copy and paste, cuz not everything can come on page!

  • #74

    -[SaD]- GottZ (Saturday, 04 December 2010 13:18)

    why doesnt the spam get removed? i see so many crap down here.
    ar2 explosions, killer, bombs, fireworks..

    thats all stuff that gets you perm banned on servers like sapph and a51

  • #75

    Furry Hell (Wednesday, 08 December 2010 10:54)

    say ahh its the untested shield;wait 10;say hmm looks is any thing bad?
    say !combinefence1a
    say !break
    ent_setname tubey
    ent_fire tubey addoutput "solid 1"
    ent_fire tubey addoutput "sethealth 9999999999999999999999999999999999"
    ent_fire tubey setparent !self;wait 10;say !combinefence1b
    ent_setname tubey2
    ent_fire tubey2 addoutput "solid 1"
    ent_fire tubey2 addoutput "sethealth 999999999999999999999999999999999"
    ent_fire tubey2 setparent !self
    echo Shield Activated;wait 10;"thirdperson"

    WARNING THIS CODE HAS NOT YET BEEN TESTED TO THE CODES ABOVE IT SHOULD WORK BUT I DO NOT CARE WHAT HAPPENS TO YOU IT IS NOT A TROLL SCRIPT THIS IS A REAL SCRIPT

  • #76

    Furry Hell (Wednesday, 08 December 2010 13:02)

    say ahh its the untested shield;wait 10;say hmm looks is any thing bad?
    say !combinefence1a
    say !break
    ent_setname tubey
    ent_fire tubey addoutput "solid 1"
    ent_fire tubey addoutput "sethealth 9999999999999999999999999999999999"
    ent_fire tubey setparent !self;wait 10;say !combinefence1b
    !break
    ent_setname tubey2
    ent_fire tubey2 addoutput "solid 1"
    ent_fire tubey2 addoutput "sethealth 999999999999999999999999999999999"
    ent_fire tubey2 setparent !self
    echo Shield Activated;wait 10;"thirdperson"

    WARNING THIS CODE HAS NOT YET BEEN TESTED TO THE CODES ABOVE IT SHOULD WORK BUT I DO NOT CARE WHAT HAPPENS TO YOU IT IS NOT A TROLL SCRIPT THIS IS A REAL SCRIPT
    + dont use on any other server but area51

  • #77

    Script-Helper is against this! (Tuesday, 28 December 2010 17:28)

    Script-Helper is against this!
    Don't use downloaded scripts or we will perm. ban you on every server!!

  • #78

    Fun (Sunday, 02 January 2011)

    lol, Funny as hell, all of these scripts are boguss cruddy cr*p. Have fun, but dont expect to gain respect for using downloaded scripts.

    Even Area51 is beginning to loose patience with those thatnthink they can script, go read valves developer pages and learn meshes commands and proper use of parenting as well as third partyy programs to help get yourself started, if your serious about it and wont to learn the source engine, then you will grasp it quickly.

  • #79

    kem008 (Saturday, 08 January 2011 20:54)

    i cant make env_spritetrail the old spritetrail cant work
    plz make a new

  • #80

    Dave (Saturday, 15 January 2011 03:32)

    wow Those two post up there are the same person trolling......don't listen if you dont like dont 'COPY' and 'PASTE' then this isnt a download fucking douchebag

  • #81

    Kmart v3 :D (Tuesday, 25 January 2011 14:09)

    This site is soo beast!

  • #82

    Kmart v3 :D (Tuesday, 25 January 2011 14:10)

    YEah if you can't obvoily see that there is not donwload button or mirrors and its jsut test them you are retarted and can go suck a dick? yea yea go suck a dick.

  • #83

    iceman (Monday, 07 February 2011 20:21)

    // Crossbow

    WeaponData
    {
    // Weapon data is loaded by both the Game and Client DLLs.
    "printname" "#HL2_Crossbow"
    "viewmodel" "models/weapons/v_crossbow.mdl"
    "playermodel" "models/weapons/w_crossbow.mdl"
    "anim_prefix" "bow"
    "bucket" "3"
    "bucket_position" "1"

    "clip_size" "99"
    "default_clip" "99"
    "primary_ammo" "XBowBolt"
    "secondary_ammo" "None"

    "weight" "6"
    "item_flags" "0"

    // "damage" "100"

    // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
    SoundData
    {
    "single_shot" "Weapon_Crossbow.Single"
    "reload" "Weapon_Crossbow.Reload"
    "special1" "Weapon_Crossbow.BoltElectrify"
    "special2" "Weapon_Crossbow.BoltFly"
    }

    // Weapon Sprite data is loaded by the Client DLL.
    TextureData
    {
    "weapon"
    {
    "font" "WeaponIcons"
    "character" "g"
    }
    "weapon_s"
    {
    "font" "WeaponIconsSelected"
    "character" "g"
    }
    "ammo"
    {
    "font" "WeaponIcons"
    "character" "w"
    }
    "crosshair"
    {
    "font" "Crosshairs"
    "character" "Q"
    }
    "autoaim"
    {
    "file" "sprites/crosshairs"
    "x" "0"
    "y" "96"
    "width" "24"
    "height" "24"
    }
    "zoom"
    {
    "font" "Crosshairs"
    "character" "Q"
    }
    "zoom_autoaim"
    {
    "file" "sprites/crosshairs"
    "x" "24"
    "y" "112"
    "width" "104"
    "height" "16"
    }
    }
    }

  • #84

    unsellingtazar (Friday, 25 February 2011 22:05)

    give env_Smokestack
    ent_Fire env_Smokestack addoutput "classname mokest12"
    ent_Fire mokest12 addoutput "basespread 10"
    ent_Fire mokest12 addoutput "spreadspeed 99"
    ent_Fire mokest12 addoutput "initial 0"
    ent_Fire mokest12 addoutput "speed 50"
    ent_Fire mokest12 addoutput "startsize 5"
    ent_Fire mokest12 addoutput "endsize 1"
    ent_Fire mokest12 addoutput "rate 200"
    ent_Fire mokest12 addoutput "jetlength 9999"
    ent_Fire mokest12 addoutput "twist 5"
    ent_Fire mokest12 addoutput "SmokeMaterial particle\fire.vmt"
    ent_Fire mokest12 addoutput "angles 0 0 0"
    ent_Fire mokest12 addoutput "rendermode 18"
    ent_Fire mokest12 addoutput "renderamt 100"
    ent_fire mokest12 addoutput "rendermode 18"
    ent_Fire mokest12 addoutput "rendercolor 999"
    ent_Fire mokest12 turnon
    ent_fire mokest12 setparent !activator
    ent_create logic_timer
    ent_fire logic_timer addoutput "targetname timer"
    ent_fire timer toggle
    ent_fire timer addoutput "refiretime 1"
    ent_fire timer enable
    ent_fire timer addoutput "startdisabled 0"
    ent_fire timer addoutput "UseRandomTime 0"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,.4,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,.4,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,.2,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,.6,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,.8,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,1,-1"

  • #85

    this is a red tornado (Friday, 25 February 2011 22:06)

    give env_Smokestack
    ent_Fire env_Smokestack addoutput "classname mokest12"
    ent_Fire mokest12 addoutput "basespread 10"
    ent_Fire mokest12 addoutput "spreadspeed 99"
    ent_Fire mokest12 addoutput "initial 0"
    ent_Fire mokest12 addoutput "speed 50"
    ent_Fire mokest12 addoutput "startsize 5"
    ent_Fire mokest12 addoutput "endsize 1"
    ent_Fire mokest12 addoutput "rate 200"
    ent_Fire mokest12 addoutput "jetlength 9999"
    ent_Fire mokest12 addoutput "twist 5"
    ent_Fire mokest12 addoutput "SmokeMaterial particle\fire.vmt"
    ent_Fire mokest12 addoutput "angles 0 0 0"
    ent_Fire mokest12 addoutput "rendermode 18"
    ent_Fire mokest12 addoutput "renderamt 100"
    ent_fire mokest12 addoutput "rendermode 18"
    ent_Fire mokest12 addoutput "rendercolor 999"
    ent_Fire mokest12 turnon
    ent_fire mokest12 setparent !activator
    ent_create logic_timer
    ent_fire logic_timer addoutput "targetname timer"
    ent_fire timer toggle
    ent_fire timer addoutput "refiretime 1"
    ent_fire timer enable
    ent_fire timer addoutput "startdisabled 0"
    ent_fire timer addoutput "UseRandomTime 0"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,.4,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,.4,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,.2,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,.6,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,.8,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,1,-1"

  • #86

    unsellingtazar (Friday, 25 February 2011 22:42)

    join this server for modding tuts and modded scripts. 192.168.1.102:27015
    have fun

  • #87

    offical firework (Saturday, 26 February 2011 07:43)

    ent_create npc_rollermine
    ent_setname fire
    ent_create env_alyxemp
    ent_fire env_alyxemp settargetent fire
    ent_fire env_alyxemp startdischarge
    ent_fire beam noise 5
    ent_fire beam width 120
    ent_fire beam color "232 195 104"
    ent_create env_explosion
    ent_fire env_explosion setparent fire
    ent_fire env_explosion addoutput "iMagnitude 200"
    ent_create env_ar2explosion
    ent_fire env_ar2explosion addoutput "material effects/blueflare1.vmt"
    ent_fire env_ar2explosion explode
    ent_fire env_ar2explosion kill
    ent_create point_tesla
    ent_fire point_tesla addoutput "targetname tesla1"
    ent_fire tesla1 addoutput "m_soundname music/HL2_song23_SuitSong3.mp3"
    ent_fire tesla1 addoutput "sprite sprites/physbeam.vmt"
    ent_fire tesla1 addoutput "m_color 239 31 31"
    ent_fire tesla1 addoutput "m_flradius 999999"
    ent_fire tesla1 addoutput "beamcount_min 1700"
    ent_fire tesla1 addoutput "beamcount_max 1700"
    ent_fire tesla1 addoutput "thick_min 70"
    ent_fire tesla1 addoutput "thick_max 70"
    ent_fire tesla1 addoutput "lifetime_min 14"
    ent_fire tesla1 addoutput "lifetime_max 14"
    ent_fire tesla1 addoutput "interval_min .0001"
    ent_fire tesla1 addoutput "interval_max .0001"`
    ent_fire tesla1 addoutput "rendermode 3"
    ent_fire tesla1 setparent fire
    ent_create point_push
    ent_fire tesla1 setparent fire
    ent_create point_push
    ent_fire point_push addoutput "targetname noob"
    ent_fire noob addoutput "radius 600"
    ent_fire noob addoutput "magnitude 8000"
    ent_fire noob addoutput "inner_radius 2000"
    ent_fire noob setparent fire
    ent_fire noob enable
    ent_create env_smoketrail
    ent_fire env_smoketrail addoutput "targetname real"
    ent_fire real setparent fire
    ent_fire real addoutput "lifetime 14"
    ent_fire real color "90-40-0"
    ent_fire real addoutput "startsize 90"
    ent_fire real addoutput "endsize 90"
    ent_fire real addoutput "startcolor 255 255 255"
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  • #276

    Haha Dude (Friday, 10 May 2013 07:33)

    Here's my script
    Bind "W" explode
    bind "A" explode
    bind "D" explode
    Bind "S" explode
    Say I'm a fucking retard who doesn't know how to script.
    name Pussy bitch
    wait
    disconnect

  • #277

    BMW GT1 DIS V57 SSSV41 (Thursday, 07 November 2013 04:39)

    OBD II/EOBD SCANNER MaxiScan MS409.feng

  • #278

    Slicks (Tuesday, 14 January 2014 03:06)

    lol. nab site.

  • #279

    Autel MaxiDAS DS708 (Thursday, 16 January 2014 04:46)

    Mercedes Benz Trucks Legal Speed limit HD.feng

  • #280

    Invinciman (Saturday, 17 May 2014 05:15)

    Here is a good script for deathmatch, it yoyos props or grenades extremely quickly just by holding down the x key

    alias yoyo "+attack;wait 5;-attack;-attack2;lastinv;wait 5;lastinv;+attack2;wait 10;+attack2;-attack2"
    alias +auto_looper1 "auto_on1;loop1"
    alias -auto_looper1 "auto_off1"
    alias loop_command1 "yoyo;wait 15;loop1"
    alias auto_on1 "alias loop1 loop_command1"
    alias auto_off1 "alias loop1"
    bind x "+auto_looper1"

  • #281

    customizedcases (Tuesday, 19 August 2014 04:15)

    great posting

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