Scripts

Feel free to add your own! (Spam will be removed)

Comments: 124
  • #124

    JamezXMassacre (Monday, 05 March 2018 16:54)

    I still come back once in a while to get some nostalgia and see if people are still alive.
    Someday we'll have hl3dm... I hope.

  • #123

    ficool2 (Thursday, 23 November 2017 00:02)

    I really wish HL2DM scripting came back to life, but it looks like its doomed forever

  • #122

    gtamike_TSGK (Saturday, 14 May 2016 11:54)

    Cool stuff guys

  • #121

    marcuz aka tord in game (Tuesday, 09 February 2016 19:41)

    This is a working tornado ported from gamebanana [added some point_push]

    Ent_create env_smokestack
    ent_create env_smokestack
    ent_fire env_smokestack addoutput "targetname tornado10123a"
    ent_fire tornado10123a addoutput "classname 12309810938a"
    ent_fire tornado10123a addoutput "origin 0 0 0"
    ent_fire tornado10123a addoutput "basespread 100"
    ent_fire tornado10123a addoutput "spreadspeed 200"
    ent_fire tornado10123a addoutput "initialstate 0"
    ent_fire tornado10123a addoutput "speed 500"
    ent_fire tornado10123a addoutput "startsize 50"
    ent_fire tornado10123a addoutput "endsize 10"
    ent_fire tornado10123a addoutput "rate 500"
    ent_fire tornado10123a addoutput "jetlength 2000"
    ent_fire tornado10123a addoutput "twist 800"
    ent_fire tornado10123a addoutput "angles 0 0 0"
    ent_fire tornado10123a addoutput "smokematerial sprites/strider_blackball.vmt"
    ent_fire tornado10123a addoutput "renderamt 100"
    ent_fire tornado10123a addoutput "rendermode 5"
    ent_fire tornado10123a turnon

    ent_create point_push
    ent_fire point_push addoutput "targetname pointpush"
    ent_fire pointpush addoutput "classname pointpush"
    ent_fire pointpush addoutput "origin 0 0 500"
    ent_fire pointpush addoutput "radius 3000"
    ent_fire pointpush addoutput "inner_radius 5000"
    ent_fire pointpush addoutput "magnitude -300"
    ent_fire pointpush addoutput "spawnflags 28"
    ent_fire pointpush enable

    ent_fire pointpush setparent tornado10123a
    ent_teleport tornado10123a

  • #120

    Invinciman (Saturday, 17 May 2014 05:15)

    Here is a good script for deathmatch, it yoyos props or grenades extremely quickly just by holding down the x key

    alias yoyo "+attack;wait 5;-attack;-attack2;lastinv;wait 5;lastinv;+attack2;wait 10;+attack2;-attack2"
    alias +auto_looper1 "auto_on1;loop1"
    alias -auto_looper1 "auto_off1"
    alias loop_command1 "yoyo;wait 15;loop1"
    alias auto_on1 "alias loop1 loop_command1"
    alias auto_off1 "alias loop1"
    bind x "+auto_looper1"

  • #119

    Slicks (Tuesday, 14 January 2014 03:06)

    lol. nab site.

  • #118

    Haha Dude (Friday, 10 May 2013 07:33)

    Here's my script
    Bind "W" explode
    bind "A" explode
    bind "D" explode
    Bind "S" explode
    Say I'm a fucking retard who doesn't know how to script.
    name Pussy bitch
    wait
    disconnect

  • #117

    CoolCanDY (Saturday, 13 April 2013 21:18)

    I think everybody must stop writing one sentence as script.Well heres my SENTENCE or something like that.It teleports you to somewhere your looking at.Works on lots of servers.Heres it ent_fire !self addoutput "targetname guy"
    ent_teleport guy
    And it makes something your weapon point at a prop and write this ent_setname a after it ent_fire a setparent !activator after it ent_fire a setparentattachment anim_attachment_rh then you should make it solid 0 ent_fire a addoutput "solid 0" here something to put on your head like mask i love melon most for it ent_setname b ent_fire b setparent !activator ent_fire b setparentattachment eyes ent_fire b addoutput "solid 0"

  • #116

    Newbanator (Friday, 16 November 2012 02:48)

    What's going on here?

  • #115

    Napalm (Saturday, 04 August 2012 06:32)

    Plus several years of melon scripts? Are you stupid? Most here stopped posting them three years ago.

  • #114

    Napalm (Friday, 03 August 2012 03:48)

    Lol, secret no one wants to know what you do. Trying to be cool online isn't one thing you can do either and that my 'friend' isn't a secret. This site was made for friends to share their art with others instead of being a huge cunt like 60% of the hl2dm scripters back in the day. Rubbish?, These where fun and though of out of nowhere most of the time. Sorry if it's not '1337 mlg scriptoz' enough for you good day sir.

    Please stop posting.
    -Napalm

  • #113

    Disciple of Newbanator (Thursday, 02 August 2012 08:18)

    Wow several years posting these scripts and a lot are just melon and firework rubbish.

    That is why us in {IOA} have been keeping our work secret since 2006.. because of noobs that share. Hahaha..

  • #112

    Napalm (Tuesday, 31 July 2012 10:51)

    I'm still here!

  • #111

    skater who mods (Tuesday, 24 July 2012 21:03)

    ent_setname !self
    ent_fire !self color 9 9 9
    ent_remove !self
    quit
    echo
    echo
    echo
    !echo

  • #110

    Derpying guy (Sunday, 15 July 2012 23:35)

    Heeeelloz!

    this is my first time im here and commenting,

    anywait guy is just for showing you guy my first script, actully is an explosion of piece of water melon

    so there whe go!

    Script:
    ent_create env_explosion
    ent_fire env_explosion addoutput "imagnitude 200"
    ent_fire Env_explosion explode
    say WATERMELON!!! :D

    wait

    prop_physics_create props_junk/watermelon01.mdl
    prop_physics_create props_junk/watermelon01.mdl
    prop_physics_create props_junk/watermelon01.mdl
    prop_physics_create props_junk/watermelon01.mdl
    prop_physics_create props_junk/watermelon01.mdl

    (tips: for making the script more "juicy" add more of
    prop_physics_create props_junk/watermelon01.mdl

    THX ;D)

  • #109

    shadowslayer (Wednesday, 23 May 2012 04:31)

    "Spam will be deleted" my ass.

  • #108

    maddoxX (Thursday, 10 May 2012 20:05)

    sv_cheats 1;ent_setname targetent;
    ent_create env_entity_dissolver
    ent_fire env_entity_dissolver addoutput "targetname delete"
    ent_fire delete addoutput "target targetent"
    ent_fire delete addoutput "dissolvetype 3"
    ent_fire delete dissolve targetent
    wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;
    sv_cheats 0

    //Zoom Script
    alias "zoom" "zoom1"
    alias "zoom1" "default_fov 90;sensitivty 1;alias zoom zoom2"
    alias "zoom2" "default_fov 110;sensitivity 2;alias zoom zoom1"
    bind "mouse3"

    //aim-movement script
    alias "move" "default_fov 110;sensitivty 2"
    alias "aim" "default_fov 90;sensitivity 1"

  • #107

    HazardousMonkey (Monday, 30 April 2012 03:41)

    i have a huge question
    i've been trying to look for a way to make triggers inside scripts
    but when u make them they dont have a size.
    does anyone know how to do this
    (example)
    ent_create trigger_hurt
    ent_fire trigger_hurt addoutput "targetname hurty"
    ent_fire hurty addoutput "classname hurty"
    then how do i make the size???
    please help!

  • #106

    OMG STOP WITH THE SPAM (Saturday, 31 March 2012 06:25)

    There are too many spam comments and people trying to sell stuff! this is a place to put scripts! not all this crap!

  • #105

    maddoxX (Monday, 19 March 2012 20:52)

    SV_CHEATS 1
    FOV 90
    DEFAUL_FOV 90
    alias "move" "default_fov 110;sensitivty 2"
    alias "aim" "default_fov 90;sensitivity 1"

    //aim-movement script
    alias "move" "default_fov 110;sensitivty 2"
    alias "aim" "default_fov 90;sensitivity 1"

    alias gravnade "+attack2; wait15; -attack2; wait15; slot1; +attack2; gravnade2"

    alias gravnade2 "-attack2"

  • #104

    I know how to make triggers (Friday, 17 February 2012 23:09)

    Wow this site has failed, think anyone would mind if i made an irresponsibly dangerous scripted weapon and posted it here?

  • #103

    Unkown (Sunday, 18 December 2011 22:12)

    ent_create env_lightglow
    ent_fire env_lightglow addoutput "targetname sun"
    ent_fire sun addoutput "rendercolor 255 200 0"
    ent_fire sun addoutput "VerticalGlowSize 100"
    ent_fire sun addoutput "HorizontalGlowSize 100"
    ent_fire sun addoutput "MinDist 2"
    ent_fire sun addoutput "MaxDist 100"
    ent_fire sun addoutput "OuterMaxDist 100"
    ent_fire sun addoutput "GlowProxySize 200.1"

  • #102

    fucker (Sunday, 11 December 2011 17:52)

    heres a fucking script

    ent_create env_teleport vagina into into my penis

  • #101

    Bob1337 (Monday, 29 August 2011 10:34)

    What is this i dont even....

  • #100

    -[SaD]- Blade (Sunday, 07 August 2011 15:31)

    All your base are belong to us.
    Have a nice day.

  • #99

    -[SaD]- GottZ (Sunday, 07 August 2011 11:18)

    om nom nom!
    the creativity and quality put into the comments (screeptz) on this site, make me beliefe that ppl nowdays are just stoopeeed.
    guyz.. u all shall go back to life. i bet most of u still r below an age of 16 wich means this game is not even allowed for you to be played.

  • #98

    -[SaD]- Nico (Saturday, 06 August 2011 23:56)

    The guy above me speaks the truth :)
    We're sure you will enjoy it.
    KThxBye, Nico

  • #97

    -[SaD]- Synca (Saturday, 06 August 2011 22:50)

    I'm going to destroy all of you =)
    Feel free to visit sapphire, there will be loads of piles waiting for you. Don't worry, they wont run out.
    Best regards
    -[SaD]-

  • #96

    Arena (Sunday, 26 June 2011 14:52)

    LAzor cannon (Bind Key exec)

    test_dispatcheffect teslazap 7000 8 28 30
    wait;wait
    test_dispatcheffect teslazap 7000 8 28 5
    ent_create env_ar2explosion
    ent_fire env_ar2explosion addoutput "targetname exp"
    ent_fire exp addoutput "classname exp"
    ent_fire exp addoutput "material sprites/plasmaember.vmt"
    ent_create env_explosion
    ent_fire env_explosion addoutput "targetname exp2"
    ent_fire exp2 addoutput "classname exp2"
    ent_fire exp2 addoutput "spawnflags 256"
    ent_fire exp2 addoutput "setflags 512"
    ent_fire exp2 addoutput "exploderadius 500"
    ent_fire exp2 addoutput "explodedamage 2000"
    ent_fire exp2 addoutput "imagnitude 500"
    ent_fire exp2 addoutput "radiusoverride 6"
    wait;wait;wait;wait
    wait;wait;wait;wait
    ent_fire exp2 explode
    ent_fire exp explode
    ent_fire exp2 kill
    ent_fire exp kill
    test_dispatcheffect ShellEject 3 0 300 3
    test_dispatcheffect ShellEject 3 0 300 3
    test_dispatcheffect ShellEject 3 0 300 3
    test_dispatcheffect ManhackSparks 5 14 20 10
    ent_setname targetent
    ent_create env_entity_dissolver
    ent_fire env_entity_dissolver addoutput "targetname delete"
    ent_fire delete addoutput "target targetent"
    ent_fire delete addoutput "dissolvetype 1"
    ent_fire delete addoutput "radiusoverride 500"
    ent_fire delete addoutput "magnitude 500"
    ent_fire delete target prop_physics
    ent_fire delete dissovle
    ent_fire delete dissolve targetent

  • #95

    Arena (Sunday, 26 June 2011 14:51)

    BIG MOLOTOV EXPLOSION


    ent_create logic_timer
    ent_fire logic_timer addoutput "targetname tmr1"
    ent_fire tmr1 toggle
    ent_fire tmr1 addoutput "refiretime 2"
    ent_fire tmr1 addoutput "startdisabled 0"
    ent_fire tmr1 addoutput "UseRandomTime 0"
    ent_fire tmr1 addoutput "ontimer xp,explode"
    ent_fire tmr1 addoutput "ontimer mt,kill"
    ent_fire tmr1 addoutput "ontimer mt,kill"
    ent_create env_fire_trail
    ent_fire env_fire_trail addoutput "targetname fb"
    ent_fire fb addoutput "classname fb"
    ent_create env_explosion
    ent_fire env_explosion addoutput "targetname xp"
    ent_fire xp addoutput "classname xp"
    ent_fire xp addoutput "exploderadius 400"
    ent_fire xp addoutput "explodedamage 90"
    prop_physics_create props_junk/watermelon01.mdl
    wait
    ent_setname mt


    ent_fire mt addoutput "health 9999"
    ent_fire mt sethealth 9999
    ent_fire fb setparent mt
    ent_fire xp setparent mt
    ent_fire mt addoutput "OnPhysgunpickup tmr1,enable"

  • #94

    Phoenex (Wednesday, 22 June 2011 18:11)

    i would like a working rainbow trail + i agree with I Love Scripts Here Except In The End

  • #93

    i love scripts here except in the end (Thursday, 10 March 2011 19:37)

    PLEASE anyone i want a very nice grab script... i have been looking for like a year and still cant find anything soo please! a grab script with alyx emb bolt and only one button to use! (press button move, realease button stop move) thanks ^^ and DONT make a fake one =P

  • #92

    Napalm (Tuesday, 08 March 2011 12:14)

    :) even tho I can't share my scripts (cuz i wouldz be haxxored) doesnt mean you guys should'nt hold back on your creativity ;)

  • #91

    halflife2deathmatchscripts (Sunday, 06 March 2011 03:51)

    this is me unsellingtazar

  • #90

    unsellingtazar (Sunday, 06 March 2011 03:35)

    let me know if you need a reel working rainbow trail and ill post one on here

  • #89

    Napalm (Wednesday, 02 March 2011 02:34)

    Yar go guys keep it going!!!!!

  • #88

    unsellingtazar (Monday, 28 February 2011 01:11)

    let me know if i help you with the firework thanks

  • #87

    unsellingtazar (Saturday, 26 February 2011 19:40)

    go to these web sites and download them or go to my you tube chanel to see exactly how to do it i would say for better chances of getting it right go to my youtube chanel this is a firework download.
    file
    http://www.mediafire.com/?c45yag5anpy2yoc

    dragon ball z song
    http://www.mediafire.com/?d22xrpol0eeq5p7

  • #86

    offical firework (Saturday, 26 February 2011 07:43)

    ent_create npc_rollermine
    ent_setname fire
    ent_create env_alyxemp
    ent_fire env_alyxemp settargetent fire
    ent_fire env_alyxemp startdischarge
    ent_fire beam noise 5
    ent_fire beam width 120
    ent_fire beam color "232 195 104"
    ent_create env_explosion
    ent_fire env_explosion setparent fire
    ent_fire env_explosion addoutput "iMagnitude 200"
    ent_create env_ar2explosion
    ent_fire env_ar2explosion addoutput "material effects/blueflare1.vmt"
    ent_fire env_ar2explosion explode
    ent_fire env_ar2explosion kill
    ent_create point_tesla
    ent_fire point_tesla addoutput "targetname tesla1"
    ent_fire tesla1 addoutput "m_soundname music/HL2_song23_SuitSong3.mp3"
    ent_fire tesla1 addoutput "sprite sprites/physbeam.vmt"
    ent_fire tesla1 addoutput "m_color 239 31 31"
    ent_fire tesla1 addoutput "m_flradius 999999"
    ent_fire tesla1 addoutput "beamcount_min 1700"
    ent_fire tesla1 addoutput "beamcount_max 1700"
    ent_fire tesla1 addoutput "thick_min 70"
    ent_fire tesla1 addoutput "thick_max 70"
    ent_fire tesla1 addoutput "lifetime_min 14"
    ent_fire tesla1 addoutput "lifetime_max 14"
    ent_fire tesla1 addoutput "interval_min .0001"
    ent_fire tesla1 addoutput "interval_max .0001"`
    ent_fire tesla1 addoutput "rendermode 3"
    ent_fire tesla1 setparent fire
    ent_create point_push
    ent_fire tesla1 setparent fire
    ent_create point_push
    ent_fire point_push addoutput "targetname noob"
    ent_fire noob addoutput "radius 600"
    ent_fire noob addoutput "magnitude 8000"
    ent_fire noob addoutput "inner_radius 2000"
    ent_fire noob setparent fire
    ent_fire noob enable
    ent_create env_smoketrail
    ent_fire env_smoketrail addoutput "targetname real"
    ent_fire real setparent fire
    ent_fire real addoutput "lifetime 14"
    ent_fire real color "90-40-0"
    ent_fire real addoutput "startsize 90"
    ent_fire real addoutput "endsize 90"
    ent_fire real addoutput "startcolor 255 255 255"
    ent_fire real addoutput "endcolor 255 255 255"
    ent_fire real addoutput "spawnrate 40"
    ent_fire real addoutput "spawnradius 50"
    ent_create logic_timer
    ent_fire logic_timer addoutput
    "targetname timer13"
    ent_fire timer13 toggle
    ent_fire timer13
    ent_fire logic_timer addoutput "targetname timer13"
    ent_fire timer13 toggle
    ent_fire timer13 addoutput "refiretime 2.5"
    ent_fire timer13 enable
    ent_fire timer13 addoutput "startdisabled 0"
    ent_fire timer13 addoutput "UseRandomTime 0"
    ent_fire timer13 addoutput "ontimer fire,kill,.1,1"
    ent_fire timer13 addoutput "ontimer timer13,kill,.1,1"
    ent_fire timer13 addoutput "ontimer real,kill,.1,1"
    ent_fire timer13 addoutput "ontimer env_alyxemp,kill"
    ent_fire timer13 addoutput "ontimer beam,kill"
    ent_fire timer13 addoutput "ontimer noob,kill"
    ent_fire timer13 addoutput "ontimer env_explosion,explode"
    ent_fire timer13 addoutput "ontimer env_explosion,kill;"
    ent_fire timer13 addoutput "ontimer tesla1,dospark"
    ent_fire timer13 addoutput "ontimer tesla1,kill,.2,1"
    ent_fire timer13 addoutput "ontimer tesla1,dospark"
    ent_fire timer13 addoutput "ontimer tesla,kill,.2,1"
    ent_fire timer13 addoutput "ontimer tesla1,dospark"
    ent_fire timer13 addoutput "ontimer tesla1,kill,.2,1"

  • #85

    unsellingtazar (Friday, 25 February 2011 22:42)

    join this server for modding tuts and modded scripts. 192.168.1.102:27015
    have fun

  • #84

    this is a red tornado (Friday, 25 February 2011 22:06)

    give env_Smokestack
    ent_Fire env_Smokestack addoutput "classname mokest12"
    ent_Fire mokest12 addoutput "basespread 10"
    ent_Fire mokest12 addoutput "spreadspeed 99"
    ent_Fire mokest12 addoutput "initial 0"
    ent_Fire mokest12 addoutput "speed 50"
    ent_Fire mokest12 addoutput "startsize 5"
    ent_Fire mokest12 addoutput "endsize 1"
    ent_Fire mokest12 addoutput "rate 200"
    ent_Fire mokest12 addoutput "jetlength 9999"
    ent_Fire mokest12 addoutput "twist 5"
    ent_Fire mokest12 addoutput "SmokeMaterial particle\fire.vmt"
    ent_Fire mokest12 addoutput "angles 0 0 0"
    ent_Fire mokest12 addoutput "rendermode 18"
    ent_Fire mokest12 addoutput "renderamt 100"
    ent_fire mokest12 addoutput "rendermode 18"
    ent_Fire mokest12 addoutput "rendercolor 999"
    ent_Fire mokest12 turnon
    ent_fire mokest12 setparent !activator
    ent_create logic_timer
    ent_fire logic_timer addoutput "targetname timer"
    ent_fire timer toggle
    ent_fire timer addoutput "refiretime 1"
    ent_fire timer enable
    ent_fire timer addoutput "startdisabled 0"
    ent_fire timer addoutput "UseRandomTime 0"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,.4,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,.4,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,.2,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,.6,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,.8,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,1,-1"

  • #83

    unsellingtazar (Friday, 25 February 2011 22:05)

    give env_Smokestack
    ent_Fire env_Smokestack addoutput "classname mokest12"
    ent_Fire mokest12 addoutput "basespread 10"
    ent_Fire mokest12 addoutput "spreadspeed 99"
    ent_Fire mokest12 addoutput "initial 0"
    ent_Fire mokest12 addoutput "speed 50"
    ent_Fire mokest12 addoutput "startsize 5"
    ent_Fire mokest12 addoutput "endsize 1"
    ent_Fire mokest12 addoutput "rate 200"
    ent_Fire mokest12 addoutput "jetlength 9999"
    ent_Fire mokest12 addoutput "twist 5"
    ent_Fire mokest12 addoutput "SmokeMaterial particle\fire.vmt"
    ent_Fire mokest12 addoutput "angles 0 0 0"
    ent_Fire mokest12 addoutput "rendermode 18"
    ent_Fire mokest12 addoutput "renderamt 100"
    ent_fire mokest12 addoutput "rendermode 18"
    ent_Fire mokest12 addoutput "rendercolor 999"
    ent_Fire mokest12 turnon
    ent_fire mokest12 setparent !activator
    ent_create logic_timer
    ent_fire logic_timer addoutput "targetname timer"
    ent_fire timer toggle
    ent_fire timer addoutput "refiretime 1"
    ent_fire timer enable
    ent_fire timer addoutput "startdisabled 0"
    ent_fire timer addoutput "UseRandomTime 0"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,.4,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,.4,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,.2,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,.6,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,.8,-1"
    ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 999,1,-1"

  • #82

    iceman (Monday, 07 February 2011 20:21)

    // Crossbow

    WeaponData
    {
    // Weapon data is loaded by both the Game and Client DLLs.
    "printname" "#HL2_Crossbow"
    "viewmodel" "models/weapons/v_crossbow.mdl"
    "playermodel" "models/weapons/w_crossbow.mdl"
    "anim_prefix" "bow"
    "bucket" "3"
    "bucket_position" "1"

    "clip_size" "99"
    "default_clip" "99"
    "primary_ammo" "XBowBolt"
    "secondary_ammo" "None"

    "weight" "6"
    "item_flags" "0"

    // "damage" "100"

    // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
    SoundData
    {
    "single_shot" "Weapon_Crossbow.Single"
    "reload" "Weapon_Crossbow.Reload"
    "special1" "Weapon_Crossbow.BoltElectrify"
    "special2" "Weapon_Crossbow.BoltFly"
    }

    // Weapon Sprite data is loaded by the Client DLL.
    TextureData
    {
    "weapon"
    {
    "font" "WeaponIcons"
    "character" "g"
    }
    "weapon_s"
    {
    "font" "WeaponIconsSelected"
    "character" "g"
    }
    "ammo"
    {
    "font" "WeaponIcons"
    "character" "w"
    }
    "crosshair"
    {
    "font" "Crosshairs"
    "character" "Q"
    }
    "autoaim"
    {
    "file" "sprites/crosshairs"
    "x" "0"
    "y" "96"
    "width" "24"
    "height" "24"
    }
    "zoom"
    {
    "font" "Crosshairs"
    "character" "Q"
    }
    "zoom_autoaim"
    {
    "file" "sprites/crosshairs"
    "x" "24"
    "y" "112"
    "width" "104"
    "height" "16"
    }
    }
    }

  • #81

    Kmart v3 :D (Tuesday, 25 January 2011 14:10)

    YEah if you can't obvoily see that there is not donwload button or mirrors and its jsut test them you are retarted and can go suck a dick? yea yea go suck a dick.

  • #80

    Kmart v3 :D (Tuesday, 25 January 2011 14:09)

    This site is soo beast!

  • #79

    Dave (Saturday, 15 January 2011 03:32)

    wow Those two post up there are the same person trolling......don't listen if you dont like dont 'COPY' and 'PASTE' then this isnt a download fucking douchebag

  • #78

    kem008 (Saturday, 08 January 2011 20:54)

    i cant make env_spritetrail the old spritetrail cant work
    plz make a new

  • #77

    Fun (Sunday, 02 January 2011)

    lol, Funny as hell, all of these scripts are boguss cruddy cr*p. Have fun, but dont expect to gain respect for using downloaded scripts.

    Even Area51 is beginning to loose patience with those thatnthink they can script, go read valves developer pages and learn meshes commands and proper use of parenting as well as third partyy programs to help get yourself started, if your serious about it and wont to learn the source engine, then you will grasp it quickly.

  • #76

    Script-Helper is against this! (Tuesday, 28 December 2010 17:28)

    Script-Helper is against this!
    Don't use downloaded scripts or we will perm. ban you on every server!!

  • #75

    Furry Hell (Wednesday, 08 December 2010 13:02)

    say ahh its the untested shield;wait 10;say hmm looks is any thing bad?
    say !combinefence1a
    say !break
    ent_setname tubey
    ent_fire tubey addoutput "solid 1"
    ent_fire tubey addoutput "sethealth 9999999999999999999999999999999999"
    ent_fire tubey setparent !self;wait 10;say !combinefence1b
    !break
    ent_setname tubey2
    ent_fire tubey2 addoutput "solid 1"
    ent_fire tubey2 addoutput "sethealth 999999999999999999999999999999999"
    ent_fire tubey2 setparent !self
    echo Shield Activated;wait 10;"thirdperson"

    WARNING THIS CODE HAS NOT YET BEEN TESTED TO THE CODES ABOVE IT SHOULD WORK BUT I DO NOT CARE WHAT HAPPENS TO YOU IT IS NOT A TROLL SCRIPT THIS IS A REAL SCRIPT
    + dont use on any other server but area51